The post-apocalyptic dimensional space of Native video game design | Ars Technica

The post-apocalyptic dimensional space of Native video game design | Ars Technica:

Doom’s potential connections to Native culture go farther than that, though. “I have a theory,” LaPensée said from her home in Oregon. “John Romero broke ground with Doom, but what was it that he was doing? He was expanding dimensional space in that game.” The PhD graduate from Simon Fraser University, and her family, were familiar with concepts like dimensional space well before they could be related to the alternate realities of games like Doom. She talked about the teachings she drew upon as a member of the Anishinaabe and Métis tribes—along with those of the Cree—and their commonalities.

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